Revision Difference
Entity:SetAnimTime#526661
<function name="SetAnimTime" parent="Entity" type="classfunc">
<description>Sets the time (relative to <page>Global.CurTime</page>) of the current animation frame, which is used to determine <page>Entity:GetCycle</page>.</description>
<description>Sets the start time (relative to <page>Global.CurTime</page>) of the current animation, which is used to determine <page>Entity:GetCycle</page>. Should be less than CurTime to play an animation from the middle.</description>
<realm>Client</realm>
<args>
<arg name="time" type="number">The current animation time.</arg>
<arg name="time" type="number">The time the animation was supposed to begin.</arg>
</args>
</function>
<example>
<description>Sets each player's animation time to 1 second in the future, which causes their animations to freeze in place.</description>
<code>
function GM:PrePlayerDraw(ply)
ply:SetAnimTime(CurTime()+1)
end
</code>
<output><image src="Entity_SetAnimTime_example1.gif"/></output>
</example>