Revision Difference
GM:PlayerSwitchWeapon#511229
<function name="PlayerSwitchWeapon" parent="GM" type="hook">⤶
<ishook>yes</ishook>⤶
<description>Called when a player switches their weapon.</description>⤶
<realm>Shared</realm>⤶
<predicted>Yes</predicted>⤶
<args>⤶
<arg name="player" type="Player">The player switching weapons.</arg>⤶
<arg name="oldWeapon" type="Weapon">The previous weapon. Will be NULL if the previous weapon was removed or the player is switching from nothing.</arg>⤶
<arg name="newWeapon" type="Weapon">The weapon the player switched to. Will be NULL if the player is switching to nothing.

<bug issue="2922">This can be NULL on the client if the weapon hasn't been created over the network yet.</bug></arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Return true to prevent weapon switch</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>The players weapon information will be printed when the player switched weapons.</description>⤶
<code>⤶
function GM:PlayerSwitchWeapon(ply, oldWeapon, newWeapon)⤶
//GetClass() will return the weapons class as a string.⤶
MsgN("You switched weapons! Your old weapon is " .. oldWeapon:GetClass() ..".")⤶
MsgN("Your new weapon is " .. newWeapon:GetClass() .. ".");⤶
end⤶
</code>⤶
<outputfixedwidth>Fixed width</outputfixedwidth>⤶
<output>⤶
You switched weapons! Your old weapon is gmod_camera.⤶
Your new weapon is weapon_crossbow.⤶
</output>⤶
⤶
</example>