Revision Difference
GM:VariableEdited#527453
<function name="VariableEdited" parent="GM" type="hook">
<ishook>yes</ishook>
<description>Called when a variable is edited on an Entity (called by Edit Properties... menu)</description>
<description>Called when a variable is edited on an Entity (called by Edit Properties... menu). See <page>Editable Entities</page> for more information.</description>
<realm>Server</realm>
<predicted>No</predicted>
<args>
<arg name="ent" type="Entity">The entity being edited</arg>
<arg name="ply" type="Player">The player doing the editing</arg>
<arg name="key" type="string">The name of the variable</arg>
<arg name="val" type="string">The new value, as a string which will later be converted to its appropriate type</arg>
<arg name="editor" type="table">The edit table defined in <page>Entity:NetworkVar</page></arg>
</args>
</function>
<example>
<description>From base/gamemode/variable_edit.lua</description>
<code>
function GM:VariableEdited( ent, ply, key, val, editor )
if ( !IsValid( ent ) ) then return end
if ( !IsValid( ply ) ) then return end
local CanEdit = hook.Run( "CanEditVariable", ent, ply, key, val, editor )
if ( !CanEdit ) then return end
ent:EditValue( key, val )
end
</code>
</example>