Revision Difference
Global.PrecacheParticleSystem#511303
<function name="PrecacheParticleSystem" parent="Global" type="libraryfunc">⤶
<description>Precaches the particle with the specified name.</description>⤶
<realm>Shared</realm>⤶
<args>⤶
<arg name="particleSystemName" type="string">The name of the particle system.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>⤶
Example usage of the function. Precaches "ExplosionCore_wall" particle from "particles/explosion.pcf", a Team Fortress 2 particle file.⤶
⤶
You can find a list of particles inside a .pcf file using the [Particle Editor Tool](https://developer.valvesoftware.com/wiki/Particle_Editor)⤶
</description>⤶
<code>⤶
game.AddParticles( "particles/explosion.pcf" )⤶
PrecacheParticleSystem( "ExplosionCore_wall" )⤶
⤶
if ( SERVER ) then⤶
-- A test console command to see if the particle works, spawns the particle where the player is looking at. ⤶
concommand.Add( "particleitup", function( ply, cmd, args )⤶
ParticleEffect( "ExplosionCore_wall", ply:GetEyeTrace().HitPos, Angle( 0, 0, 0 ) )⤶
end )⤶
end⤶
</code>⤶
⤶
</example>