Revision Difference
Map_Lua#560965
<cat>Dev.Map</cat>⤶
<title>Map Lua</title>⤶
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Maps can run Lua scripts via the `lua_run` entity.⤶
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Here's an example on `gm_construct`:⤶
<upload src="70c/8dc34c7aa6923b1.png" size="625196" name="image.png" />⤶
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During the execution of the script, the following global variables are available:⤶
```⤶
-- The activator of the input (i.e. the player that pressed a button or walked into the trigger)⤶
print( ACTIVATOR )⤶
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-- The called or the input (i.e. button or the trigger that sent the input to this lua_run entity)⤶
print( CALLER )⤶
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-- Will be set to the ACTIVATOR, if it is a player.⤶
print( TRIGGER_PLAYER )⤶
```⤶
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The code can be ran on entity spawn via a spawnflag, or via its `RunCode` input.⤶
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There's also the `RunPassedCode` input, which will any code passed as the input value.