Garry's Mod Wiki

Revision Difference

Panel:LerpPositions#529582

<function name="LerpPositions" parent="Panel" type="classfunc"> <description> Redefines the panel object's <page>Panel:SetPos</page> method to operate using frame-by-frame linear interpolation (<page>Global.Lerp</page>). When the panel's position is changed, it will move to the target position at the speed defined. You can undo this with <page>Panel:DisableLerp</page>. Unlike the other panel animation functions, such as <page>Panel:MoveTo</page>, this animation method will not operate whilst the game is paused. This is because it relies on <page>Global.FrameTime</page>. ⤶ <bug issue="4857">This function doesn't work properly with Panel:Center*() methods (<page>Panel:Center</page>, <page>Panel:CenterHorizontal</page> and <page>Panel:CenterVertical</page>). **This is fixed in the next update.**</bug>⤶ </description> <realm>Client</realm> <file line="326-L341">lua/includes/extensions/client/panel/animation.lua</file> <args> <arg name="speed" type="number">The speed at which to move the panel. This is affected by the value of `easeOut`. Recommended values are: * **0.1 - 10** when `easeOut` is `false`. * **0.1 - 1** when `easeOut` is `true`.</arg> <arg name="easeOut" type="boolean">This causes the panel object to 'jump' at the target, slowing as it approaches. This affects the `speed` value significantly, see above.</arg> </args> </function>