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Player:ConCommand#551690

<function name="ConCommand" parent="Player" type="classfunc"> <description> Runs the concommand on the player. This does not work on bots. Runs the concommand on the player. This does not work on bots. If used clientside, always runs the command on the local player. If you wish to directly modify the movement input of bots, use <page>GM:StartCommand</page> instead. <note>Some commands/convars are blocked from being ran/changed using this function, usually to prevent harm/annoyance to clients. For a list of blocked commands, see <page>Blocked ConCommands</page>.</note> <bug>On clientside running a ConCommand on an other player will not throw any warnings or errors but will run the ConCommand on LocalPlayer() instead.</bug>⤶ </description> <realm>Shared</realm> <args> <arg name="command" type="string">command to run</arg> </args> </function> <example> <description>Kills the player using the concommand</description> <code>Entity( 1 ):ConCommand( "kill" )</code> <output>The Player1 dies.</output> </example>