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Player:HasWeapon#512690

<function name="HasWeapon" parent="Player" type="classfunc">⤶ <description>Returns if the player has the specified weapon</description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="className" type="string">Class name of the weapon</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="boolean">True if the player has the weapon</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>prints if the player has the physgun</description>⤶ <code>print(player.GetByID(1):HasWeapon("weapon_physgun"))</code>⤶ <output>"true" in console, if player 1 has Physics Gun.</output>⤶ ⤶ </example>