Revision Difference
Player:HasWeapon#527131
<function name="HasWeapon" parent="Player" type="classfunc">
<description>Returns if the player has the specified weapon</description>
<realm>Shared</realm>
<args>
<arg name="className" type="string">Class name of the weapon</arg>
</args>
<rets>
<ret name="" type="boolean">True if the player has the weapon</ret>
</rets>
</function>
<example>
<description>prints if the player has the physgun</description>
<code>print(player.GetByID(1):HasWeapon("weapon_physgun"))</code>
<code>print( Entity( 1 ):HasWeapon( "weapon_physgun" ) )</code>
<output>"true" in console, if player 1 has Physics Gun.</output>
</example>