Revision Difference
Player:IsDrivingEntity#512683
<function name="IsDrivingEntity" parent="Player" type="classfunc">⤶
<description>Used to find out if a player is currently 'driving' an entity (by which we mean 'right click &gt; drive' ).</description>⤶
<realm>Shared</realm>⤶
<rets>⤶
<ret name="" type="boolean">A value representing whether or not the player is 'driving' an entity.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Kills every player currently 'driving' an entity.</description>⤶
<code>⤶
local plys = player.GetAll()⤶
for _, ply in pairs( plys ) do⤶
⤶
if ( ply:IsDrivingEntity() ) then⤶
ply:Kill()⤶
end⤶
⤶
end⤶
</code>⤶
<output>Every player 'driving' an entity will die a painful death.</output>⤶
⤶
</example>