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Player:UniqueIDTable#512591

<function name="UniqueIDTable" parent="Player" type="classfunc">⤶ <description>Returns a table that will stay allocated for the specific player between connects until the server shuts down. Note, that this table is not synchronized between client and server.</description>⤶ <realm>Shared</realm>⤶ <args>⤶ <arg name="key" type="any">Unique table key.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="table">The table that contains any info you have put in it.</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Example usage</description>⤶ <code>⤶ local table = Entity( 1 ):UniqueIDTable( "mytable" )⤶ table.MyValue = "test"⤶ ⤶ // Somewhere else⤶ local table = Entity( 1 ):UniqueIDTable( "mytable" )⤶ print( table.MyValue )⤶ local table = Entity( 1 ):UniqueIDTable( "mytable_other" )⤶ print( table.MyValue )⤶ </code>⤶ <output>⤶ "test"⤶ ⤶ nil⤶ </output>⤶ ⤶ </example>