Revision Difference
Player:ViewPunch#551766
<function name="ViewPunch" parent="Player" type="classfunc">
<description>Simulates a push on the client's screen. This **adds** view punch velocity, and does not touch the current view punch angle, for which you can use <page>Player:SetViewPunchAngles</page>.</description>
<realm>Shared</realm>
<predicted>Yes</predicted>⤶
<args>
<arg name="PunchAngle" type="Angle">The angle in which to push the player's screen.</arg>
</args>
</function>
<example>
<description>Knocks the player's camera upward</description>
<code>Entity( 1 ):ViewPunch( Angle( -10, 0, 0 ) )</code>
</example>