Revision Difference
ProjectedTexture:SetTargetEntity#529563
<function name="SetTargetEntity" parent="ProjectedTexture" type="classfunc">
<description>
Sets the target entity for this projected texture, meaning it will only be lighting the given entity and the world.
⤶
You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.⤶
⤶
<validate>You must call <page>ProjectedTexture:Update</page> after using this function for it to take effect.</validate>⤶
</description>
<added>2021.03.31</added>
<realm>Client</realm>
<args>
<arg name="target" type="Entity" default="NULL">The target entity, or `NULL` to reset.</arg>
</args>
</function>