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Structures/HullTrace#517068

<cat>struct</cat> <structure> <description>Table used by <page>util.TraceHull</page>.</description> <fields> <item name="start" type="Vector">The start position of the trace</item> <item name="endpos" type="Vector">The end position of the trace</item> <item name="maxs" type="Vector">The 3D vector local to the start/endpos with the highest values. This will represent the corner with the upper bounds of the box.</item> <item name="mins" type="Vector">The 3D vector local to the start/endpos with the lowest (often negative) values. This will represent the corner with the lower bounds of the box.</item> {{StructureField|Entity|filter|Things the trace should not hit. Can also be a table of entities or a function with one argument: * <page>Entity</page> ent - The entity that the trace hit Using a function here is super slow. Try to avoid it.|{} </fields> </structure> ⤶ {{StructureField|number|mask|The trace mask <page>MASK</page>. This determines what the trace should hit and what it shouldn't hit.|MASK_SOLID}}{{StructureField|number|collisiongroup|The collision group <page>COLLISION_GROUP</page>. This determines what the trace should hit in regards to the entity's collision group.|COLLISION_GROUP_NONE}}{{StructureField|boolean|ignoreworld|Should the trace ignore world or not.|false}}{{StructureField|table|output|If set, the trace result will be written to the supplied table instead of returning a new table|nil}}⤶ }}⤶ <item name="mask" type="number" default="MASK_SOLID">The trace mask <page>MASK</page>. This determines what the trace should hit and what it shouldn't hit.</item>⤶ <item name="collisiongroup" type="number" default="COLLISION_GROUP_NONE">The collision group <page>COLLISION_GROUP</page>. This determines what the trace should hit in regards to the entity's collision group.</item>⤶ <item name="ignoreworld" type="boolean" default="false">Should the trace ignore world or not.</item>⤶ <item name="output" type="table" default="nil">If set, the trace result will be written to the supplied table instead of returning a new table</item>⤶ ⤶ }}