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WEAPON:GetViewModelPosition#512223

<function name="GetViewModelPosition" parent="WEAPON" type="hook"> <ishook>yes</ishook> <description>This hook allows you to adjust view model position and angles.</description> <realm>Client</realm> <predicted>No</predicted> <args> <arg name="EyePos" type="Vector">Current position</arg> <arg name="EyeAng" type="Angle">Current angle</arg> </args> <rets> <ret name="" type="Vector">New position</ret> <ret name="" type="Angle">New angle</ret> </rets> </function> <example> <description>This moves and rotates the original viewmodel based on fixed offsets, changing its idle position in front of the player.</description> <code> -- Adjust these variables to move the viewmodel's position SWEP.IronSightsPos = Vector(9.49, 10.5, -12.371) SWEP.IronSightsAng = Vector(12, 65, -22.19) function SWEP:GetViewModelPosition(EyePos, EyeAng) local Mul = 1.0 local Offset = self.IronSightsPos if (self.IronSightsAng) then EyeAng = EyeAng * 1 EyeAng:RotateAroundAxis(EyeAng:Right(), self.IronSightsAng.x * Mul) EyeAng:RotateAroundAxis(EyeAng:Up(), self.IronSightsAng.y * Mul) EyeAng:RotateAroundAxis(EyeAng:Forward(), self.IronSightsAng.z * Mul) end local Right = EyeAng:Right() local Up = EyeAng:Up() local Forward = EyeAng:Forward() EyePos = EyePos + Offset.x * Right * Mul EyePos = EyePos + Offset.y * Forward * Mul EyePos = EyePos + Offset.z * Up * Mul return EyePos, EyeAng end </code> </example>