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cam.GetModelMatrix#548642

<function name="GetModelMatrix" parent="cam" type="libraryfunc"> <description>Returns the currently active model matrix. <validate>Does this actually mean the matrix on top of the stack? Probably</validate></description>⤶ <description>Returns a copy of the model matrix that is at the top of the stack. <note>Editing the matrix **will not** edit the current view. To do so, you will have to **push** it.</note>⤶ <note>This function essentially returns the copy of the last pushed model matrix.</note>⤶ </description>⤶ <realm>Client</realm> <rets> <ret name="" type="VMatrix">The currently active matrix.</ret> </rets> </function> ⤶ ⤶