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cam.IgnoreZ#514097

<function name="IgnoreZ" parent="cam" type="libraryfunc">⤶ <description>Tells the renderer to ignore the depth buffer and draw any upcoming operation "ontop" of everything that was drawn yet.</description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="ignoreZ" type="boolean">Determines whenever to ignore the depth buffer or not.</arg>⤶ </args>⤶ </function>⤶ ⤶