Revision Difference
constraint.CreateStaticAnchorPoint#560630
<function name="CreateStaticAnchorPoint" parent="constraint" type="libraryfunc">
<description> Creates an invisible, non-moveable anchor point in the world to which things can be attached.
<note>The entity used internally by this function (`gmod_anchor`) only exists in Sandbox derived gamemodes, meaning this function will only work in these gamemodes.
To use this in other gamemodes, you may need to create your own [gmod_anchor](https://github.com/Facepunch/garrysmod/blob/master/garrysmod/gamemodes/sandbox/entities/entities/gmod_anchor.lua) entity.</note>
</description>
<realm>Server</realm>
<file line="665-L677">lua/includes/modules/constraint.lua</file>
<args>
<arg name="pos" type="Vector">The position to spawn the anchor at</arg>
</args>
<rets>
<ret name="" type="Entity">anchor</ret>⤶
<ret name="" type="PhysObj">physicsObject,</ret>
<ret name="" type="number">bone</ret>⤶
<ret name="" type="Vector">LPos</ret>⤶
<ret name="" type="Entity">The anchor entity. (`gmod_anchor`)</ret>⤶
<ret name="" type="PhysObj">The achor entity's physics object. (<page>Entity:GetPhysicsObject</page>)</ret>
<ret name="" type="number">Always `0`.</ret>⤶
<ret name="" type="Vector">Always `vector_zero`.</ret>⤶
</rets>
</function>