Revision Difference
constraint.Rope#560658
<function name="Rope" parent="constraint" type="libraryfunc">
<description>Creates a simple rope (length) based constraint.</description>
<realm>Server</realm>
<file line="468-L540">lua/includes/modules/constraint.lua</file>
<args>
<arg name="Ent1" type="Entity">First entity</arg>
<arg name="Ent2" type="Entity">Second entity</arg>
<arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls)</arg>⤶
<arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls)</arg>
<arg name="LPos1" type="Vector">Position of first end of the rope. Local to Ent1.</arg>⤶
<arg name="LPos2" type="Vector">Position of second end of the rope. Local to Ent2.</arg>
<arg name="ent1" type="Entity">First entity</arg>
<arg name="ent2" type="Entity">Second entity</arg>
<arg name="bone1" type="number"><page>PhysObj</page> number of first entity to constrain to. (0 for non-ragdolls).⤶
⤶
See <page>Entity:TranslateBoneToPhysBone</page>.</arg>
<arg name="bone2" type="number"><page>PhysObj</page> number of second entity to constrain to. (0 for non-ragdolls).⤶
⤶
See <page>Entity:TranslateBoneToPhysBone</page>.</arg>
<arg name="localPos1" type="Vector">Position relative to the the first physics object to constrain to.</arg>⤶
<arg name="localPos2" type="Vector">Position relative to the the second physics object to constrain to.</arg>⤶
<arg name="length" type="number">Length of the rope.</arg>
<arg name="addlength" type="number" default="0">Amount to add to the length of the rope. Works as it does in the Rope tool.</arg>
<arg name="forcelimit" type="number" default="0">Amount of force until it breaks (0 = unbreakable).</arg>
<arg name="addLength" type="number" default="0">Amount to add to the length of the rope. Works as it does in the Rope tool.</arg>
<arg name="forceLimit" type="number" default="0">Amount of force until it breaks (0 = unbreakable).</arg>
<arg name="width" type="number">Width of the rope.</arg>
<arg name="material" type="string" default="">Material of the rope.</arg>
<arg name="material" type="string" default="">Material of the rope. If unset, will be solid black.</arg>
<arg name="rigid" type="boolean" default="false">Whether the constraint is rigid.</arg>
<arg name="color" type="table" default="color_white">The color of the rope. See <page>Global.Color</page>.</arg>
</args>
<rets>
<ret name="constraint" type="Entity">The constraint entity. Will be a `keyframe_rope` if you are roping to the same bone on the same entity. Will return `false` if the constraint could not be created.</ret>⤶
<ret name="rope" type="Entity">The rope entity. Will return `nil` if `constraint` return value is a `keyframe_rope` or if the constraint could not be created.</ret>
<ret name="constraint" type="Entity">The constraint entity ([phys_lengthconstraint](https://developer.valvesoftware.com/wiki/Phys_lengthconstraint)).⤶
⤶
Will be a `keyframe_rope` if you are roping to the same bone on the same entity. Will return `false` if the constraint could not be created.</ret>
<ret name="rope" type="Entity">The rope entity. Will return `nil` if `constraint` return value is a [keyframe_rope](https://developer.valvesoftware.com/wiki/Keyframe_rope) or if the constraint could not be created.</ret>⤶
</rets>
</function>