Revision Difference
constraint.Winch#560660
<function name="Winch" parent="constraint" type="libraryfunc">
<description>Creates a Winch constraint.</description>
<description>Creates a winch constraint, a player controllable <page>constraint.Elastic</page>, allowing gradually increasing or decreasing the length.</description>
<realm>Server</realm>
<file line="1265-L1330">lua/includes/modules/constraint.lua</file>
<args>
<arg name="pl" type="Player">The player that will be used to call <page>numpad.OnDown</page> and <page>numpad.OnUp</page>.</arg>
<arg name="Ent1" type="Entity">First entity.</arg>
<arg name="Ent2" type="Entity">Second entity.</arg>
<arg name="Bone1" type="number">Bone of first entity (0 for non-ragdolls),</arg>⤶
<arg name="Bone2" type="number">Bone of second entity (0 for non-ragdolls).</arg>
<arg name="LPos1" type="Vector"></arg>⤶
<arg name="LPos2" type="Vector"></arg>⤶
<arg name="player" type="Player">The player that will be used to call <page>numpad.OnDown</page> and <page>numpad.OnUp</page>.</arg>
<arg name="ent1" type="Entity">First entity.</arg>
<arg name="ent2" type="Entity">Second entity.</arg>
<arg name="bone1" type="number"><page>PhysObj</page> number of first entity to constrain to. (0 for non-ragdolls).⤶
⤶
See <page>Entity:TranslateBoneToPhysBone</page>.</arg>
<arg name="bone2" type="number"><page>PhysObj</page> number of second entity to constrain to. (0 for non-ragdolls).⤶
⤶
See <page>Entity:TranslateBoneToPhysBone</page>.</arg>⤶
<arg name="localPos1" type="Vector">Position relative to the the first physics object to constrain to.</arg>⤶
<arg name="localPos2" type="Vector">Position relative to the the second physics object to constrain to.</arg>⤶
<arg name="width" type="number">The width of the rope.</arg>
<arg name="fwd_bind" type="number">The key binding for "forward", corresponding to an <page>Enums/KEY</page></arg>
<arg name="bwd_bind" type="number">The key binding for "backwards", corresponding to an <page>Enums/KEY</page></arg>
<arg name="fwd_speed" type="number">Forward speed.</arg>
<arg name="bwd_speed" type="number">Backwards speed.</arg>
<arg name="material" type="string">The material of the rope.</arg>
<arg name="fwdBind" type="number">The key binding for "forward", corresponding to an <page>Enums/KEY</page></arg>
<arg name="bwdBind" type="number">The key binding for "backwards", corresponding to an <page>Enums/KEY</page></arg>
<arg name="fwdSpeed" type="number">Forward speed.</arg>
<arg name="bwdSpeed" type="number">Backwards speed.</arg>
<arg name="material" type="string" default="">The material of the rope. If unset, will be solid black.</arg>
<arg name="toggle" type="boolean" default="false">Whether the winch should be on toggle.</arg>
<arg name="color" type="table" default="color_white">The color of the rope. See <page>Global.Color</page>.</arg>
</args>
<rets>
<ret name="" type="Entity">Constraint. Can return nil. Will return false if the constraint could not be created.</ret>
<ret name="" type="Entity">rope. Will return nil if the constraint could not be created.</ret>
<ret name="" type="Entity">controller. Can return nil.</ret>
<ret name="" type="Entity">The created constraint. ([phys_spring](https://developer.valvesoftware.com/wiki/Phys_spring)) Can return `nil`. Will return `false` if the constraint could not be created.</ret>
<ret name="" type="Entity">The crated rope. ([keyframe_rope](https://developer.valvesoftware.com/wiki/Keyframe_rope)) Will return `nil` if the constraint could not be created.</ret>
<ret name="" type="Entity">The winch controller. (`gmod_winch_controller`) Can return `nil`.</ret>
</rets>
</function>