Revision Difference
draw.Text#515418
<function name="Text" parent="draw" type="libraryfunc">⤶
<description>⤶
Works like <page>draw.SimpleText</page> but uses a table structure instead.⤶
⤶
<rendercontext hook="false" type="2D"/>⤶
</description>⤶
<realm>Client and Menu</realm>⤶
<file line="255-L263">lua/includes/modules/draw.lua</file>⤶
<args>⤶
<arg name="textdata" type="table">The text properties. See the <page>TextData</page></arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="number">Width of drawn text</ret>⤶
<ret name="" type="number">Height of drawn text</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>Example usage</description>⤶
<code>⤶
hook.Add( "HUDPaint", "drawTextExample", function()⤶
draw.Text( {⤶
text = "test",⤶
pos = { 50, 50 }⤶
} )⤶
end )⤶
</code>⤶
⤶
</example>