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game.SetSkillLevel#551044

<function name="SetSkillLevel" parent="game" type="libraryfunc"> <description> Sets the difficulty level of the game, can be retrieved with <page>game.GetSkillLevel</page>. This will automatically change whenever the "skill" convar is modified serverside. ⤶ <bug issue="3491">This function will not work if the skill convar doesn't match the targeted value. To work around this, you must use RunConsoleCommand("skill", num) alongside this function.</bug>⤶ </description> <realm>Server</realm> <args> <arg name="level" type="number">The difficulty level, Easy( 1 ), Normal( 2 ), Hard( 3 ).</arg> </args> </function>