Revision Difference
gameevent/achievement_event#548573
<cat>gameevent</cat>⤶
<title>achievement_event</title>⤶
⤶
<structure>⤶
<realm>Client</realm>⤶
<description>⤶
Called when a player makes progress on an achievement.⤶
⤶
<note>Only called clientside for the player who made progress.</note>⤶
</description>⤶
<fields>⤶
<item type="string" name="achievement_name">the name of the achievement.</item>⤶
<item type="number" name="cur_val">amount of steps toward achievement</item>⤶
<item type="number" name="max_val">total amount of steps in achievement</item>⤶
</fields>⤶
</structure>⤶
⤶
# Examples⤶
<example>⤶
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>⤶
<code>⤶
gameevent.Listen( "achievement_event" )⤶
hook.Add( "achievement_event", "achievement_event_example", function( data )⤶
local achievement_name = data.achievement_name // the name of the achievement.⤶
local cur_val = data.cur_val // amount of steps toward achievement⤶
local max_val = data.max_val // total amount of steps in achievement⤶
⤶
// Called when a player makes progress on an achievement.⤶
⤶
end )⤶
</code>⤶
</example>