Garry's Mod Wiki

Revision Difference

gameevent/player_connect#548528

<cat>gameevent</cat>⤶ <title>player_connect</title>⤶ ⤶ <structure>⤶ <realm>Shared</realm>⤶ <description>Called when a player connects to the server.⤶ ⤶ <note>This is only called serverside AND clientside for the listen server host. In other cases it's called serverside.</note></description>⤶ <fields>⤶ <item type="number" name="bot">0 if the player isn't a bot, 1 if they are.</item>⤶ <item type="string" name="networkid">The SteamID the player has. Will be `BOT` for bots and `STEAM_0:0:0` in single-player.</item>⤶ <item type="string" name="name">The <page text="name">Player:Nick</page> the player has.</item>⤶ <item type="number" name="userid">The <page text="UserID">Player:UserID</page> the player has.</item>⤶ <item type="number" name="index">The <page text="entity index">Entity:EntIndex</page> of the player, minus one.</item>⤶ <item type="string" name="address">IP of the connected player. Will be `none` for bots and `loopback` for listen server and single-player hosts.</item>⤶ </fields>⤶ </structure>⤶ ⤶ # Examples⤶ <example>⤶ <description>Announce to everyone that a player has connected.</description>⤶ <code>⤶ gameevent.Listen( "player_connect" )⤶ hook.Add("player_connect", "AnnounceConnection", function( data )⤶ for i, ply in ipairs( player.GetAll() ) do⤶ ply:ChatPrint( data.name .. " has connected to the server." )⤶ end⤶ end)⤶ </code>⤶ <output>"Player1 has connected to the server."</output>⤶ ⤶ </example>