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gameevent/player_connect#549429

<cat>gameevent</cat> <title>player_connect</title> <structure> <realm>Shared</realm>⤶ <realm>Shared and Menu</realm>⤶ <description> Called when a player connects to the server. <note>This is only called serverside AND clientside for the listen server host. In other cases it's called serverside.</note> </description> <fields> <item type="number" name="bot">0 if the player isn't a bot, 1 if they are.</item> <item type="string" name="networkid"> The <page text="SteamID">Player:SteamID</page> the player has. Will be `BOT` for bots and `STEAM_0:0:0` in single-player. </item> <item type="string" name="name">The <page text="name">Player:Nick</page> the player has.</item> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> the player has.</item> <item type="number" name="index">The <page text="entity index">Entity:EntIndex</page> of the player, minus one.</item> <item type="string" name="address"> The <page text="IPAddress">Player:IPAddress</page> of the connecting player. Will be `none` for bots and `loopback` for listen server and single-player hosts. </item> </fields> </structure> # Examples <example> <description>Announce to everyone that a player has connected.</description> <code> gameevent.Listen( "player_connect" ) hook.Add("player_connect", "AnnounceConnection", function( data ) for i, ply in ipairs( player.GetAll() ) do ply:ChatPrint( data.name .. " has connected to the server." ) end end) </code> <output>`Player1 has connected to the server.`</output> </example>