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gameevent/player_say#548579

<cat>gameevent</cat> <title>player_say</title> <structure> <realm>Shared</realm> <description> Called when the player takes damage. <note> This is called after <page>GM:PlayerSay</page> so you could just use that hook serverside. </note> </description> <fields> <item type="number" name="priority">**[Server-only]** Event priority number used by HLTV.</item> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the victim.</item> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the Player. For Console the UserID is 0.</item> <item type="string" name="text">The text that was said.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "player_say" ) hook.Add( "player_say", "player_say_example", function( data ) local priority = SERVER and data.Priority or 1 // Priority ?? local id = data.userid // Same as Player:UserID() for the speaker local text = data.text // The written text. // Called when a player writes text ( Called by the SERVER on the client AFTER the PlayerSay hook ) end ) </code> </example>