Revision Difference
mesh_primitives#561913
<cat>Don'tListMePlease,ThankYou</cat>
<title>Mesh Reference - Primitive Types</title>
# Mesh Library References
These pages seek to provide helpful insight into the usage of the <page>mesh</page> library and its functions.
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These pages seek to provide helpful insight into the usage of the <page>mesh</page> library and its functions.
The pages in this series are:
* **Primitive Types**
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# Terms and Definitions⤶
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## What is a Primitive?⤶
Definitionally, a Primitive is the simple shapes that any model (or "mesh") is built from. ⤶
Practically, a Primitive is a grouping of one or more vertices that the rendering system interprets together in order to draw a simple shape onto the currently active <page text="Render Target">render_rendertargets</page>.⤶
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As an example, the most common Primitive types are triangles (3 vertices), and quads (4 vertices).⤶
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## Face Culling and Vertex Winding⤶
If the rendering system simply drew all Primitives (or "faces") for a model, ⤶
# Primitive Types
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There are ⤶