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net.SendToServer#510609

<function name="SendToServer" parent="net" type="libraryfunc">⤶ <description>Sends the current message to the server.</description>⤶ <realm>Client</realm>⤶ </function>⤶ ⤶ <example>⤶ <description>Sends a simple "hello_world" message with the string "Hi" to the server</description>⤶ <code>⤶ net.Start( "hello_world" )⤶ net.WriteString( "Hi" )⤶ net.SendToServer()⤶ </code>⤶ <output>⤶ The netmessage "hello_world" is sent to the server. The server can handle this with [net.Receive](/gmod/net/Receive).⤶ ⤶ Remember that any client has the potential to send any net message at any time. On your server-side [net.Receive](/gmod/net/Receive), make sure to verify the message sender's permissions whenever you can and prevent expensive functions from being run too often.⤶ </output>⤶ ⤶ </example>