Revision Difference
net.SendToServer#510609
<function name="SendToServer" parent="net" type="libraryfunc">⤶
<description>Sends the current message to the server.</description>⤶
<realm>Client</realm>⤶
</function>⤶
⤶
<example>⤶
<description>Sends a simple "hello_world" message with the string "Hi" to the server</description>⤶
<code>⤶
net.Start( "hello_world" )⤶
net.WriteString( "Hi" )⤶
net.SendToServer()⤶
</code>⤶
<output>⤶
The netmessage "hello_world" is sent to the server. The server can handle this with [net.Receive](/gmod/net/Receive).⤶
⤶
Remember that any client has the potential to send any net message at any time. On your server-side [net.Receive](/gmod/net/Receive), make sure to verify the message sender's permissions whenever you can and prevent expensive functions from being run too often.⤶
</output>⤶
⤶
</example>