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net.WriteData#549162

<function name="WriteData" parent="net" type="libraryfunc"> <description>Writes a chunk of binary data to the message.</description> <realm>Shared</realm> <args> <arg name="binaryData" type="string">The binary data to be sent.</arg> <arg name="length" type="number" default="#binaryData">The length of the binary data to be sent, in bytes.</arg> </args> </function> <example> <description>Sends a message to the server without using WriteString.</description>⤶ <description>⤶ Sends a message to the server without using WriteString.⤶ <note>⤶ You don't need to use <page>net.WriteUInt</page> if you **only use this function once** in the net message. ⤶ You can get the bytes amount by dividing the message length by 8. **Like this:**⤶ ```lua⤶ local compressed_message = net.ReadData( len / 8 ) -- Converts the length from Bits to Bytes.⤶ ```⤶ </note>⤶ </description>⤶ <code> -- Client local message = "This is a cool message" local compressed_message = util.Compress( message ) local bytes_amount = #compressed_message net.Start( "SendMessage" ) net.WriteUInt( bytes_amount, 16 ) -- Writes the amount of bytes we have. Needed to read the data net.WriteData( compressed_message, bytes_amount ) -- Writes the datas net.SendToServer() -- Server util.AddNetworkString( "SendMessage" ) net.Receive( "SendMessage", function( len, ply ) local bytes_amount = net.ReadUInt( 16 ) -- Gets back the amount of bytes our data has local compressed_message = net.ReadData( bytes_amount ) -- Gets back our compressed message local message = util.Decompress( compressed_message ) -- Decompresses our message print( message ) end) </code> <output> ``` This is a cool message ``` </output> </example>