Revision Difference
numpad.Register#516997
<function name="Register" parent="numpad" type="libraryfunc">
<description>Registers a numpad library action for use with <page>numpad.OnDown</page> and <page>numpad.OnUp</page></description>
<realm>Server</realm>
<args>
<arg name="id" type="string">The unique id of your action.</arg>
<arg name="func" type="function">The function to be executed.

Arguments are:&amp;lt;br&amp;gt;
<page>Player</page> ply - The player who pressed the button&amp;lt;br&amp;gt;
<page>vararg</page> ... - The 4th and all subsequent arguments passed from <page>numpad.OnDown and/or {{LibraryFunction|numpad|OnUp</page></arg>
<arg name="func" type="function">The function to be executed.

Arguments are:&amp;lt;br&amp;gt;
<page>Player</page> ply - The player who pressed the button&amp;lt;br&amp;gt;
<page>vararg</page> ... - The 4th and all subsequent arguments passed from <page>numpad.OnDown and/or {{LibraryFunction|numpad|OnUp</page>&amp;lt;br&amp;gt;
&amp;lt;br&amp;gt;

Returning **false** in this function will remove the listener which triggered this function (example: return false if one of your varargs is an entity which is no longer valid)</arg>
</args>
</function>
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Returning **false** in this function will remove the listener which triggered this function (example: return false if one of your varargs is an entity which is no longer valid)⤶
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