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sound.GetLoudestSoundHint#544056

<function name="GetLoudestSoundHint" parent="sound" type="libraryfunc">⤶ <description>Returns the most dangerous/closest sound hint based on given location and types of sounds to sense.</description>⤶ <realm>Server</realm>⤶ <added>2021.06.09</added>⤶ <args>⤶ <arg name="types" type="number">The types of sounds to choose from. See <page text="SOUND_ enums">Enums/SOUND</page>.</arg>⤶ <arg name="pos" type="Vector">The position to sense sounds at.</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="table">A table with <page text="SoundHintData">Structures/SoundHintData</page> structure or `nil` if no sound hints are nearby.</ret>⤶ </rets>⤶ </function>