Revision Difference
surface.CreateFont#512078
<function name="CreateFont" parent="surface" type="libraryfunc">⤶
<description>⤶
Creates a new font.⤶
⤶
To prevent the font from displaying incorrectly when using the "outline" setting, set "antialias" to false. This will ensure the text properly fills out the entire outline.⤶
⤶
Be sure to check the [List of Default Fonts](/gmod/Default_Fonts) first! Those fonts can be used without using this function.⤶
⤶
<warning>Due to the static nature of fonts, do **NOT** create the font more than once. You should only be creating them once, it is recommended to create them at the top of your script. **Do not use this function within**<page>GM:HUDPaint</page>**!**</warning>⤶
</description>⤶
<realm>Client and Menu</realm>⤶
<args>⤶
<arg name="fontName" type="string">The new font name.</arg>⤶
<arg name="fontData" type="table">The font properties. See the <page>FontData</page>.</arg>⤶
</args>⤶
</function>⤶
⤶
<example>⤶
<description>Creates a font with all the defaults showing (any of the fields could be left out for an equivalent font)</description>⤶
<code>⤶
surface.CreateFont( "TheDefaultSettings", {⤶
font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name⤶
extended = false,⤶
size = 13,⤶
weight = 500,⤶
blursize = 0,⤶
scanlines = 0,⤶
antialias = true,⤶
underline = false,⤶
italic = false,⤶
strikeout = false,⤶
symbol = false,⤶
rotary = false,⤶
shadow = false,⤶
additive = false,⤶
outline = false,⤶
})⤶
⤶
hook.Add( "HUDPaint", "HelloThere", function()⤶
draw.SimpleText( "Hello there!", "TheDefaultSettings", ScrW() * 0.5, ScrH() * 0.25, color_white, TEXT_ALIGN_CENTER )⤶
end )⤶
</code>⤶
⤶
</example>