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table.Merge#528474

<function name="Merge" parent="table" type="libraryfunc"> <description> Merges the contents of the second table with the content in the first one. The destination table will be modified. See <page>table.Inherit</page>, which doesn't override existing values. See also <page>table.Add</page>, which simply adds values of one table to another. <note>This function will cause a stack overflow under certain circumstances.</note> </description> <realm>Shared and Menu</realm> <file line="81-L95">lua/includes/extensions/table.lua</file> <args> <arg name="destination" type="table">The table you want the source table to merge with</arg> <arg name="source" type="table">The table you want to merge with the destination table</arg> </args> <rets> <ret name="" type="table">Destination table</ret> </rets> </function> <example> <description>"Merges" the content of the second table with the first one, overwriting any matching key/value pairs in the destination with the source's version and prints the resulting merge.</description> <code> local destination = {[1] = "A", [2] = "Golden", [3] = "Apple"} local source = {[1] = "Two", [2] = "Orange"} table.Merge( destination, source ) PrintTable( destination ) </code> <outputfixedwidth>Fixed width</outputfixedwidth>⤶ <output> ```⤶ 1 = Two 2 = Orange 3 = Apple ```⤶ </output> </example>