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timer.Exists#561360

<function name="Exists" parent="timer" type="libraryfunc"> <description>Returns whenever the given timer exists or not.</description>⤶ <description>Returns whenever the given timer exists or not.⤶ For debugging purposes you can use the following commands:⤶ * `lua_dumptimers_cl`⤶ * `lua_dumptimers_sv`⤶ * `lua_dumptimers_menu`⤶ ⤶ These will list all active timers in each realm.⤶ </description>⤶ <realm>Shared and Menu</realm> <args> <arg name="identifier" type="string">Identifier of the timer.</arg> </args> <rets> <ret name="" type="boolean">Returns true if the timer exists, false if it doesn't</ret> </rets> </function> <example> <description>Checks it the timer exists</description> <code> if ( timer.Exists( "TimerName" ) ) then -- The timer exists print( "The timer exists" ) else -- The timer doesn't exist print( "The timer does not exist!" ) -- Create a timer timer.Create( "TimerName", 1, 0, function() print( "I'm a Timer" ) end) end </code> <output> ``` The timer does not exist! I'm a Timer I'm a Timer I'm a Timer I'm a Timer ``` </output> </example>