Revision Difference
util.IsInWorld#512276
<function name="IsInWorld" parent="util" type="libraryfunc">⤶
<description>Checks if a certain position in within the world bounds.</description>⤶
<realm>Server</realm>⤶
<args>⤶
<arg name="position" type="Vector">Position to check.</arg>⤶
</args>⤶
<rets>⤶
<ret name="" type="boolean">Whether the vector is in world.</ret>⤶
</rets>⤶
</function>⤶
⤶
<example>⤶
<description>⤶
Here's a trick you can do to achieve the behavior of this function on the client.⤶
⤶
(This may be less efficient than the serverside function itself)⤶
</description>⤶
<code>⤶
local tr = { collisiongroup = COLLISION_GROUP_WORLD }⤶
function util.IsInWorld( pos )⤶
tr.start = pos⤶
tr.endpos = pos⤶
return util.TraceLine( tr ).HitWorld⤶
end⤶
</code>⤶
⤶
</example>