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util.PixelVisible#512301

<function name="PixelVisible" parent="util" type="libraryfunc">⤶ <description>Returns the visibility of a sphere in the world.</description>⤶ <realm>Client</realm>⤶ <args>⤶ <arg name="position" type="Vector">The center of the visibility test.</arg>⤶ <arg name="radius" type="number">The radius of the sphere to check for visibility.</arg>⤶ <arg name="PixVis" type="pixelvis handle t">The PixVis handle created with &lt;page&gt;util.GetPixelVisibleHandle&lt;/page&gt;.&#xA;&#xA;&lt;warning&gt;Don&#x27;t use the same handle twice per tick or it will give unpredictable results.&lt;/warning&gt;</arg>⤶ </args>⤶ <rets>⤶ <ret name="" type="number">Visibility, ranges from 0-1. 0 when none of the area is visible, 1 when all of it is visible.</ret>⤶ </rets>⤶ </function>⤶ ⤶ <example>⤶ <description>Draws a box when the center of the map is visible on your screen.</description>⤶ <code>⤶ local PixVis⤶ function SetupPixVis()⤶ PixVis = util.GetPixelVisibleHandle()⤶ end⤶ hook.Add("Initialize", "SetupPixVis", SetupPixVis)⤶ ⤶ function TestPixelVisibility()⤶ local visible = util.PixelVisible(Vector(0, 0, 0), 16, PixVis)⤶ ⤶ if visible &amp;&amp; visible != 0 then⤶ draw.RoundedBox( 10, 0, 0, 100, 100, Color(0, 0, 0, 200 * visible) )⤶ end⤶ end⤶ hook.Add("HUDPaint", "TestPixelVisibility", TestPixelVisibility)⤶ </code>⤶ ⤶ </example>