Garry's Mod Wiki

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Blocked_ConCommands#562008

<cat>Dev.Ref</cat> This is a list of all concommands and convars blacklisted from being ran or changed with <page>Global.RunConsoleCommand</page>, <page>game.ConsoleCommand</page> and <page>Player:ConCommand</page>. Server and clients can still run the commands normally from console. Certain console commands have been disabled for a variety of reasons, usually to prevent harm or annoyance to players, such as unbinding all their keys using `unbindall`. When you attempt to run <page>Global.RunConsoleCommand</page> with a blocked command, this error will be thrown in console: `RunConsoleCommand: Command is blocked! (<command name>)`. Running <page>Player:ConCommand</page> with a blocked command will throw red text in console: `ConCommand blocked! (<command name>)`. Running <page>game.ConsoleCommand</page> with a blocked command will throw red text in console: `game.ConsoleCommand blocked! (<command name>)`. <note> This list was ripped from Garry's Mod dynamic libraries. </note> | Name | Reason | |:-----|:-------| | `__screenshot_internal` | Could create a screenshot without the client's consent | `_restart` | Blocked only client-side. Could crash the player's game | `alias` | Could alias commands without the client's consent | `askconnect_accept` | Could accept a redirect request without the client wanting to be redirected | `bind` | Could be used to rebind keys without the client's consent | `bind_mac` | Could be used to rebind keys without the client's consent | `bindtoggle` | Could be used to rebind keys without the client's consent | `buildcubemaps` | Could rebuild the cubemaps on a server, which can cause errors | `cef_credits` | Could open big count of webpanels | `cl_allowdownload` | Could change the download settings without the client wanting to | `cl_allowupload` | Could change the uploads settings without the client wanting to | `cl_chatfilters` | Could change the chat filter settings without the client wanting to | `cl_cloud_settings` | Could change the cloud settings without the client wanting to | `cl_downloadfilter` | Could change which files can be downloaded from the server without the client consent | `cl_enable_loadingurl` | Could enable/disable custom loading screens provided by joined servers without the client wanting to | `cl_logofile` | Could choose spray file without the client wanting to | `cl_mouseenable` | Could enable or disable the mouse without the client wanting to | `cl_software_cursor` | Could replace the cursor with missing material (this makes the cursor invisible) | `cl_playerspraydisable` | | `cl_playerspraydisable` | Persists across sessions, use the <page>GM:PlayerSpray</page> hook or sv_allowupload 0 to disable sprays⤶ | `clear` | Could clear the console without the client's consent | `con_enable` | Could enable or disable the console | `con_filter_dupe` | Could modify console filtering settings without the client wanting to | `con_filter_enable` | Could modify console filtering settings without the client wanting to | `con_filter_text` | Could modify console filtering settings without the client wanting to | `con_filter_text_out` | Could modify console filtering settings without the client wanting to | `con_logfile` | Now-removed convar that in the past could enable/disable writing console output to a file | `connect` | Could connect to specified server without the client's consent | `crosshair` | Could enable or disable the crosshair without the client's consent | `devshots_screenshot` | Could create a screenshot without the client's consent | `debug_dump` | | `echo` | Could be used to print fake console messages | `ent_fire` | Could let clients manipulate entities more than expected | `ent_setname` | Could let clients manipulate entities more than expected | `exec` | Could allow the client to execute malicious scripts | `exit` | Could exit the client's game entirely | `gamemode_reload` | Now-removed command | `gamemode_reload_cl` | Now-removed command | `gameui_hide` | Could hide the game UI when the client didn't request to | `gameui_preventescapetoshow` | Could stop the client from opening the game UI | `gameui_show_dialog` | Could show an arbitrary dialog that crashes the game | `gm_video` | Could recording of a .webm when the client didn't request to | `gmod_language` | Could change the clients language without the client wanting it | `gmod_tos` | Could open Facepunch's Terms of Service when the client didn't request to | `gmod_privacy` | Could open Facepunch's Privacy Policy when the client didn't request to | `gmod_modding` | Could open Facepunch's Modding guidelines when the client didn't request to | `gmod_servers` | Could open the Server Operator rules when the client didn't request to | `gmod_delete_temp_files` | Could modify temporary file settings without the client wanting to | `hideconsole` | Could hide the console when the client didn't request to | `host_writeconfig` | Could save the current config settings to the registry (which could cause changes to be saved without the client wanting them) | `hud_fastswitch` | Could enable/disable fast weapons switch | `incrementvar` | Could change convar values (by increment them) | `lightprobe` | Could be used to save two files without the client knowing (a cubemap file and a file indicating the local lighting) | `log` | Could enable/disable logging to file, console, and udp | `lookspring` | | `lookstrafe` | | `lservercfgfile` | Could select any config file instead of listenserver.cfg | `lua_cookieclear` | Could delete cookie library stored data when the client didn't request to | `lua_error_url` | Could change the url to which lua errors will be sent | `lua_open` | Now-removed command | `lua_openscript` | | `lua_openscript_cl` | Could allow the client to open malicious scripts | `lua_redownload` | Now-removed command | `lua_reloadents` | Could reload all scripted entities | `lua_reloadents_cl` | Could reload all scripted entities | `lua_run` | | `lua_run_cl` | | `lua_showerrors_cl` | Now-removed command | `lua_showerrors_sv` | Now-removed command | `m_customaccel` | Could modify mouse settings without the client wanting to | `m_customaccel_exponent` | Could modify mouse settings without the client wanting to | `m_customaccel_scale` | Could modify mouse settings without the client wanting to | `m_forward` | Could modify mouse settings without the client wanting to | `m_mouseaccel1` | Could modify mouse settings without the client wanting to | `m_mouseaccel2` | Could modify mouse settings without the client wanting to | `m_mousespeed` | Could modify mouse settings without the client wanting to | `m_pitch` | Could modify mouse settings without the client wanting to | `m_side` | Could modify mouse settings without the client wanting to | `m_yaw` | Could modify mouse settings without the client wanting to | `mat_color_projection` | Could enable/disable drawing a overlay with missing texture on top of everything | `mat_crosshair_edit` | | `mat_crosshair_explorer` | Could be used to open Explorer without the client wanting to, which could exit out of the game | `mat_dxlevel` | Could changes what GPU features are used based on DirectX version | `mat_savechanges` | Could save the current video config to the registry (which could cause changes to be saved without the client wanting them) | `mat_texture_save_fonts` | | `mat_setvideomode` | Could sets the width, height, windowed state of the material system | `mat_texture_limit` | Could limit the amount of texture memory available | `mat_texture_list` | Could display the texture list without the client wanting to | `+mat_texture_list` | Could display the texture list without the client wanting to | `mat_texture_list_content_path` | | `mat_viewportscale` | Could scale down a client's viewport | `mat_viewportupscale` | Could scale up a client's viewport | `menu_reload` | Could force a reload of the Lua base menu (which causes the game to crash with a Lua panic error in my test) | `movie_fixwave` | | `mp_flashlight` | Could be used to enable or disable the flashlight for an entire server | `multvar` | Could change convar values (by multiplying them) | `name` | | `playdemo` | | `plugin_load` | Could load server plugins | `quit` | Could exit the client's game entirely | `quti` | Now-removed command that in the past could exit the client's game entirely | `r_aspect` | Now-removed command | `rcon_address` | Could change address of remote server for sending rcon commands | `rcon_password` | Could change remote console password | `sensitivity` | Could change the client's mouse sensitivity without their knowledge | `servercfgfile` | Could select any config file instead of server.cfg | `snd_buildcache` | Could exit the client's game entirely | `snd_ducktovolume` | Could modify sounds settings without the client wanting to | `snd_gain` | Could modify sounds settings without the client wanting to | `snd_gain_max` | Could modify sounds settings without the client wanting to | `snd_gain_min` | Could modify sounds settings without the client wanting to | `snd_mixahead` | Could modify sounds settings without the client wanting to | `snd_musicvolume` | Could modify music volume without the client wanting to | `snd_pitchquality` | Could modify sounds settings without the client wanting to | `startupmenu` | Could open the initial menu screen and load the background bsp without the client wanting to (Also causes a crash) | `stuffcmds` | | `suitvolume` | | `sv_allow_wait_command` | Now-removed command | `sv_cheats` | Could allow cheats on server | `sv_logfilename_format` | Could change log filename formatting | `sv_logsdir` | Could change the folder where server logs will be stored | `test_loop` | Now-removed command | `test_randomchance` | Now-removed command | `test_startscript` | Now-removed command | `toggle` | Could toggle convars without the client requesting to | `toggleconsole` | Could stop the client from opening the console or open it when they didn't want to | `unbind` | Could stop the client from being able to press anything | `unbind_mac` | Could stop the client from being able to press anything | `unbindall` | Could stop the client from being able to press anything | `+voicerecord` | Could allow one to activate the clients microphone without the client wanting to | `voice_avggain` | Could modify voice chat settings without the client wanting to | `voice_enable` | Could enable or disable voice chat without the client wanting to | `voice_fadeouttime` | Could modify voice chat settings without the client wanting to | `voice_forcemicrecord` | Could modify voice chat settings without the client wanting to | `voice_gain_downward_multiplier` | Could modify voice chat settings without the client wanting to | `voice_gain_max` | Could modify voice chat settings without the client wanting to | `voice_gain_rate` | Could modify voice chat settings without the client wanting to | `voice_gain_target` | Could modify voice chat settings without the client wanting to | `voice_inputfromfile` | Could modify voice chat settings without the client wanting to | `voice_loopback` | Could modify voice chat settings without the client wanting to | `voice_maxgain` | Could modify voice chat settings without the client wanting to | `voice_modenable` | Could modify voice chat settings without the client wanting to | `voice_overdrive` | Could modify voice chat settings without the client wanting to | `voice_scale` | Could modify voice chat settings without the client wanting to | `voice_recordtofile` | Could modify voice chat settings without the client wanting to | `volume` | Can change the volume of the game | `volume_sfx` | | `vprof_record_start` | Now-removed command | `vprof_record_stop` | Now-removed command | `whereis` | Could print out sensitive file paths without consent. This isn't blocked on the Menu <page text="realm">States</page>.