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CEffectData:SetRadius#527638

<function name="SetRadius" parent="CEffectData" type="classfunc"> <description> Sets the radius of the effect to be created with this effect data. ⤶ <note>This is clamped internally from 0 to 1023.</note> ⤶ <note>Internally stored as a float, but networked as a 10bit float, and is clamped to 0-1023 range.</note> </description> <realm>Shared</realm> <args> <arg name="radius" type="number">Radius of the effect.</arg> </args> </function>