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CNewParticleEffect:SetControlPointEntity#551166

<function name="SetControlPointEntity" parent="CNewParticleEffect" type="classfunc"> <description>Essentially makes child control point follow the parent entity.</description> <description>Sets an entity to given control point for particle to use.</description> <realm>Client</realm> <args> <arg name="child" type="number">The child control point ID, 0 to 63.</arg> <arg name="parent" type="Entity">The parent entity to follow.</arg> <arg name="parent" type="Entity">The entity to set.</arg> </args> </function>