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CRecipientFilter:RemoveAllPlayers#514179

<function name="RemoveAllPlayers" parent="CRecipientFilter" type="classfunc">⤶ <description>Removes all players from the recipient filter.</description>⤶ <realm>Server</realm>⤶ </function>⤶ ⤶ <example>⤶ <description>⤶ Adds all players that can see the origin of the map, removes all players, then adds the first player object to the recipient filter, and sends them a message.⤶ ```⤶ ⤶ | Code = function SendMessage()⤶ local filter = RecipientFilter()⤶ filter:AddPVS(Vector(0,0,0))⤶ filter:RemoveAllPlayers()⤶ filter:AddPlayer(Entity(1))⤶ umsg.Start("message",filter)⤶ umsg.End()⤶ ```⤶ ⤶ end⤶ ```⤶ ⤶ | Output = Sends a usermessage to the first player object, if it exists.⤶ ```⤶ ⤶ </description>⤶ ⤶ </example>