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CRecipientFilter:RemoveAllPlayers#515812

<function name="RemoveAllPlayers" parent="CRecipientFilter" type="classfunc"> <description>Removes all players from the recipient filter.</description> <realm>Server</realm> </function> <example> <description>Adds all players that can see the origin of the map, removes all players, then adds the first player object to the recipient filter, and sends them a message.```⤶ </description>⤶ <description>Adds all players that can see the origin of the map, removes all players, then adds the first player object to the recipient filter, and sends them a message.</description>⤶ <code> function SendMessage() local filter = RecipientFilter() filter:AddPVS(Vector(0,0,0)) filter:RemoveAllPlayers() filter:AddPlayer(Entity(1)) umsg.Start("message",filter) umsg.End() end </code> <output>Sends a usermessage to the first player object, if it exists.```⤶ </output>⤶ <output>Sends a usermessage to the first player object, if it exists.</output>⤶ </example>