Revision Difference
CRecipientFilter:RemoveAllPlayers#515812
<function name="RemoveAllPlayers" parent="CRecipientFilter" type="classfunc">
<description>Removes all players from the recipient filter.</description>
<realm>Server</realm>
</function>
<example>
<description>Adds all players that can see the origin of the map, removes all players, then adds the first player object to the recipient filter, and sends them a message.
<description>Adds all players that can see the origin of the map, removes all players, then adds the first player object to the recipient filter, and sends them a message.</description>
```
</description>
<code>
function SendMessage()
local filter = RecipientFilter()
filter:AddPVS(Vector(0,0,0))
filter:RemoveAllPlayers()
filter:AddPlayer(Entity(1))
umsg.Start("message",filter)
umsg.End()
end
</code>
<output>Sends a usermessage to the first player object, if it exists.
<output>Sends a usermessage to the first player object, if it exists.</output>
```
</output>
</example>