Revision Difference
CUserCmd:SetButtons#518907
<function name="SetButtons" parent="CUserCmd" type="classfunc">
<description>
Sets the buttons as a bitflag. See also <page>CUserCmd:GetButtons</page>.
<note>If you are looking to affect player movement, you may need to use <page>CUserCmd:SetForwardMove</page> instead of setting the keys.</note>
</description>
<realm>Shared</realm>
<args>
<arg name="buttons" type="number">Bitflag representing which buttons are "down", see <page>IN</page>.</arg>
<arg name="buttons" type="number">Bitflag representing which buttons are "down", see <page>Enums/IN</page>.</arg>
</args>
</function>