Revision Difference
Calling_net.Start_with_unpooled_message_name#514064
<cat>Dev</cat>⤶
When calling net.Start the message name should be pooled. This means that instead of sending the string over the network - it will be able to send a number representing the string.⤶
⤶
To pool a string you need to call ⤶
```⤶
util.AddNetworkString( "string" )⤶
```⤶
serverside before trying to send the message. Ideally you'd do this when your Lua files are being loaded - but where that's not possible you need to do it at least a couple of seconds before calling the message to be sure that it'll work.⤶
⤶
<page>util.AddNetworkString</page> only needs to be called once - and can only be called serverside.⤶
⤶