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DModelPanel:SetAnimated#513462

<function name="SetAnimated" parent="DModelPanel" type="panelfunc"> <ispanel>yes</ispanel> <description>Sets whether or not to animate the entity when the default <page>DModelPanel:LayoutEntity</page> is called.</description> <realm>Client</realm> <args> <arg name="animated" type="boolean">True to animate, false otherwise.</arg> </args> </function> <example> <description>A comparison between 2 model panels: the first one has `animated` set to false and the second one has it set to true. Both are using the default <page>DModelPanel:LayoutEntity</page> method.</description> <code> BGPanel = vgui.Create("DPanel") BGPanel:SetPos(20, 20) BGPanel:SetSize(400, 200) -- Left panel local mdl1 = vgui.Create("DModelPanel", BGPanel) mdl1:SetPos(0, 0) mdl1:SetSize(200, 200) mdl1:SetModel("models/player/mossman.mdl") mdl1:SetCamPos(Vector(40, 40, 40)) mdl1:SetAnimated(false) -- Right panel local mdl2 = vgui.Create("DModelPanel", BGPanel) mdl2:SetPos(200, 0) mdl2:SetSize(200, 200) mdl2:SetModel("models/player/mossman.mdl") mdl2:SetCamPos(Vector(40, 40, 40)) mdl2:SetAnimated(true) -- Dance sequence local dance = mdl1:GetEntity():LookupSequence("taunt_dance") -- Make both dance mdl1:GetEntity():SetSequence(dance) mdl2:GetEntity():SetSequence(dance) </code> <output></output> </example>