Revision Difference
DModelPanel:SetModel#529395
<function name="SetModel" parent="DModelPanel" type="panelfunc">
<ispanel>yes</ispanel>
<description>Sets the model of the rendered entity.</description>⤶
<description>Sets the model of the rendered entity.⤶
⤶
<note>This function may give a different model than expected. This is not a bug, however this problem may appear with some player models which are renamed several times in a wrong way. To solve that, you can use <page>Entity:SetModel</page> and <page>Entity:SetModelName</page> on the internal panel entity. More information : https://github.com/Facepunch/garrysmod-issues/issues/4534.</note>⤶
</description>⤶
<realm>Client</realm>
<args>
<arg name="model" type="string">The model to apply to the entity</arg>⤶
<arg name="model" type="string">The model to apply to the entity.</arg>⤶
</args>
</function>
<example>
<description>Creates a new DModelPanel with the Kleiner playermodel.</description>
<code>
local modelPanel = vgui.Create( "DModelPanel" )
modelPanel:SetPos( 0, 0 )
modelPanel:SetSize( 200, 200 )
modelPanel:SetModel( "models/player/kleiner.mdl" )
</code>
⤶
</example> <output>⤶
<upload src="22674/8d8e01367a4ebd3.png" size="88682" name="image.png" />⤶
</output>⤶
</example>