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DModelPanel:SetModel#529395

<function name="SetModel" parent="DModelPanel" type="panelfunc"> <ispanel>yes</ispanel> <description>Sets the model of the rendered entity.</description>⤶ <description>Sets the model of the rendered entity.⤶ <note>This function may give a different model than expected. This is not a bug, however this problem may appear with some player models which are renamed several times in a wrong way. To solve that, you can use <page>Entity:SetModel</page> and <page>Entity:SetModelName</page> on the internal panel entity. More information : https://github.com/Facepunch/garrysmod-issues/issues/4534.</note>⤶ </description>⤶ <realm>Client</realm> <args> <arg name="model" type="string">The model to apply to the entity</arg>⤶ <arg name="model" type="string">The model to apply to the entity.</arg>⤶ </args> </function> <example> <description>Creates a new DModelPanel with the Kleiner playermodel.</description> <code> local modelPanel = vgui.Create( "DModelPanel" ) modelPanel:SetPos( 0, 0 ) modelPanel:SetSize( 200, 200 ) modelPanel:SetModel( "models/player/kleiner.mdl" ) </code> ⤶ </example> <output>⤶ <upload src="22674/8d8e01367a4ebd3.png" size="88682" name="image.png" />⤶ </output>⤶ </example>