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Default_Effects#560587

<cat>Dev</cat>⤶ This is a complete list of effects available to be used with <page>util.Effect</page> by default.⤶ ⤶ ## Engine Effects⤶ ⤶ Name | Description | Used Fields |⤶ -----|-------------|--------------|⤶ | ManhackSparks | A large fountain of sparks | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page>, <page text="Angles">CEffectData:SetAngles</page> |⤶ | TeslaZap | Lightning | |⤶ | TeslaHitboxes | The same body-spanning electrical zaps that come from ragdolls grabbed the supercharged gravity gun in hl2 | <page text="Entity">CEffectData:SetEntity</page>, <page text="Magnitude">CEffectData:SetMagnitude</page> |⤶ | CommandPointer | The small red dot seen at the end of the hl2 RPGs laser beam | |⤶ | GunshipImpact | A small pink pulse of energy, not sure why its named gunshipimpact | |⤶ | Smoke | Creates a bunch of messed up smoke that can't be deleted, not recommended | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Entity">CEffectData:SetEntity</page>, <page text="Attachment">CEffectData:SetAttachment</page>, <page text="Color">CEffectData:SetColor</page> |⤶ | MuzzleFlash | Makes a muzzle flash, <page text="SetFlags">CEffectData:SetFlags</page> to change the appearance | <page text="SetFlags">CEffectData:SetFlags</page> |⤶ | BoltImpact | Creates crossbow bolts that are stuck into walls/objects | |⤶ | RPGShotDown | A large yellow flash and a metallic clanging sound | |⤶ | GlassImpact | A small spray of glass shards, like when you shoot breakable windows | |⤶ | StunstickImpact | A small flash and a few sparks | |⤶ | PhyscannonImpact | The orange lightning beam that comes out of the grav gun when you punt something | <page text="Entity">CEffectData:SetEntity</page>, <page text="Origin">CEffectData:SetOrigin</page> |⤶ | HudBloodSplat | | |⤶ | HunterMuzzleFlash | Exactly what it says it is | <page text="Entity">CEffectData:SetEntity</page>, <page text="Attachment">CEffectData:SetAttachment</page> |⤶ | GunshipMuzzleFlash | Exactly what it says it is | <page text="Entity">CEffectData:SetEntity</page>, <page text="Attachment">CEffectData:SetAttachment</page> |⤶ | ChopperMuzzleFlash | Exactly what it says it is | <page text="Entity">CEffectData:SetEntity</page>, <page text="Attachment">CEffectData:SetAttachment</page> |⤶ | AirboatMuzzleFlash | Exactly what it says it is | <page text="Entity">CEffectData:SetEntity</page>, <page text="Attachment">CEffectData:SetAttachment</page> |⤶ | AR2Impact | A small flash of energy on a surface | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page> |⤶ | AR2Explosion | Pulse-rifle-schemed explosion. | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page>, <page text="Radius">CEffectData:SetRadius</page> |⤶ | AR2Tracer | Self-describing. Visible from all directions except under it. | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Scale">CEffectData:SetScale</page>, <page text="Flags">CEffectData:SetFlags</page> ([TRACER_FLAG_WHIZ](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shareddefs.h#L317)), <page text="Start">CEffectData:SetStart</page> |⤶ | HelicopterTracer | Similar to GunshipTracer effect | |⤶ | AirboatGunTracer | Similar to the Pulse-rifle Tracer, only visible from above. | |⤶ | AirboatGunHeavyTracer | Makes a bigger version of the Pulse-rifle Tracer. | |⤶ | GaussTracer | Golden fading line | |⤶ | HunterTracer | | |⤶ | StriderTracer | Similar to AR2 tracer | |⤶ | GunshipTracer | 2x the size of the pulse-rifle tracer | |⤶ | HelicopterImpact | Plays a flesh hit sound in player's game, the AR2impact effect and a sparkles effect. | |⤶ | AirboatGunImpact | Makes a wooden, high-pitch "knock" sound | |⤶ | Impact | Makes a bullet impact effect, with respective effects for the material | <page text="Entity">CEffectData:SetEntity</page>, <page text="Origin">CEffectData:SetOrigin</page>, <page text="Start">CEffectData:SetStart</page>, <page text="SurfaceProp">CEffectData:SetSurfaceProp</page>, <page text="DamageType">CEffectData:SetDamageType</page>, <page text="HitBox">CEffectData:SetHitBox</page> |⤶ | ImpactGauss | Makes a plastic impact sound, no visible effects | |⤶ | ImpactJeep | Makes a plastic impact sound, no visible effects | |⤶ | AntlionGib | Sprays antlion innards everywhere | |⤶ | CrossbowLoad | A small burst of sparks | |⤶ | VortDispel | A large green pulse of energy that travels along the ground | <page text="Origin">CEffectData:SetOrigin</page> |⤶ | ThumperDust | A circle of dust that spreads outward | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Scale">CEffectData:SetScale</page>, <page text="Entity">CEffectData:SetEntity</page> |⤶ | StriderBlood | Looks like a giant spray of turds, commonly used by mingebags in sandbox | |⤶ | StriderMuzzleFlash | Muzzle flash of the striders pulse cannon | |⤶ | cball_explode | A small flash and a bigger burst of sparks | |⤶ | cball_bounce | A small flash and a burst of sparks | |⤶ | ImpactGunship | Makes a plastic impact sound, no visible effects | |⤶ | HL1ShellEject | | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Start">CEffectData:SetStart</page>, <page text="Entity">CEffectData:SetEntity</page>, <page text="Flags">CEffectData:SetFlags</page> (0 = shell, 1 = shotgun shell) |⤶ | HL1Gib | A spray of giblets, they may have missing models or textures if you haven't mounted Half-Life: Source correctly | |⤶ | HL1GaussWallImpact1 | | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Magnitude">CEffectData:SetMagnitude</page> |⤶ | HL1GaussWallImpact2 | | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page> |⤶ | HL1GaussWallPunchEnter | | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page> |⤶ | HL1GaussWallPunchExit | | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page>, <page text="Magnitude">CEffectData:SetMagnitude</page> |⤶ | HL1GaussReflect | | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page>, <page text="Magnitude">CEffectData:SetMagnitude</page> |⤶ | HL1GaussBeamReflect | | <page text="Start">CEffectData:SetStart</page>, <page text="Origin">CEffectData:SetOrigin</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as a bool. 0 = secondary fire, 1 = primary file) |⤶ | HL1GaussBeam | | <page text="Entity">CEffectData:SetEntity</page>, <page text="Origin">CEffectData:SetOrigin</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as a bool. 0 = secondary fire, 1 = primary file) |⤶ | EjectBrass_338Mag | CSS bullet shells | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as velocity) |⤶ | EjectBrass_762Nato | CSS bullet shells | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as velocity) |⤶ | EjectBrass_556 | CSS bullet shells | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as velocity) |⤶ | EjectBrass_57 | CSS bullet shells | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as velocity) |⤶ | EjectBrass_12Gauge | CSS bullet shells | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as velocity) |⤶ | EjectBrass_9mm | CSS bullet shells | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as velocity) |⤶ | CS_MuzzleFlash_X | CSS X shaped muzzle flash | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as velocity) |⤶ | CS_MuzzleFlash | CSS muzzle flash | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Flags">CEffectData:SetFlags</page> (Acts as velocity) |⤶ | MuzzleEffect | HL2 muzzle flash | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page>, <page text="Scale">CEffectData:SetScale</page> |⤶ | MetalSpark | The spark effect when a bullet strikes something made of metal | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page> |⤶ | ElectricSpark | Appears to make a small puff of smoke. Use SetMagnitude to add sparks. | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Magnitude">CEffectData:SetMagnitude</page>, <page text="Scale">CEffectData:SetScale</page>, <page text="Normal">CEffectData:SetNormal</page> |⤶ | Sparks | Generic sparks, play with SetMagnitude, SetScale and SetRadius for desired effects | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Magnitude">CEffectData:SetMagnitude</page>, <page text="Scale">CEffectData:SetScale</page>, <page text="Normal">CEffectData:SetNormal</page>, <page text="Radius">CEffectData:SetRadius</page> |⤶ | waterripple | Creates a water ripple on a water surface when origin is near water. | |⤶ | gunshotsplash | A small splash, like when you fire a gun into water | |⤶ | watersplash | A small splash, like when you toss a prop into water | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Scale">CEffectData:SetScale</page> |⤶ | TracerSound | Whoosh | |⤶ | ParticleTracer | More stupid red X's, I'm certainly doing something wrong here | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Entity">CEffectData:SetEntity</page>, <page text="Start">CEffectData:SetStart</page>, <page text="HitBox">CEffectData:SetHitBox</page>, <page text="Flags">CEffectData:SetFlags</page> ([TRACER_FLAG_WHIZ](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shareddefs.h#L317)) |⤶ | Tracer | The default bullet tracer effect | |⤶ | ShotgunShellEject | Shotgun shells | <page text="Entity">CEffectData:SetEntity</page>, <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page> |⤶ | RifleShellEject | SMG/Rifle shells | <page text="Entity">CEffectData:SetEntity</page>, <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page> |⤶ | ShellEject | Pistol shells | <page text="Entity">CEffectData:SetEntity</page>, <page text="Origin">CEffectData:SetOrigin</page>, <page text="Angles">CEffectData:SetAngles</page> |⤶ | RagdollImpact | Grey dust like when you shoot a ragdoll at a wall | |⤶ | HelicopterMegaBomb | A large, bright flash | <page text="Origin">CEffectData:SetOrigin</page> |⤶ | WaterSurfaceExplosion | The explosion effect you get when you detonate grenades underwater | |⤶ | Explosion | We all know exactly what this does | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Magnitude">CEffectData:SetMagnitude</page>, <page text="Scale">CEffectData:SetScale</page>, <page text="Flags">CEffectData:SetFlags</page> ([list](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/tempentity.h)) |⤶ | HunterDamage | Sprays a bunch of flakes of material that resemble the hunters exoskeleton | |⤶ | BloodImpact | A splatter of blood, the same one used when bullets hit a player | |⤶ | bloodspray | A long spray of blood, set flags = 3, color = 0, scale = 6 for best results | |⤶ | WheelDust | A large puff of barely visible brown dust | <page text="Origin">CEffectData:SetOrigin</page>, <page text="Normal">CEffectData:SetNormal</page>, <page text="Scale">CEffectData:SetScale</page> |⤶ | ShakeRopes | Didn't do anything in my test | |⤶ | ParticleEffectStop | Used internally to stop particle effects started by "ParticleEffect" effect. | |⤶ | ParticleEffect | Spawns an orangebox particle effect, used internally by <page>Global.ParticleEffect</page> and <page>Global.ParticleEffectAttach</page> | |⤶ ⤶ ## Base Gamemode Effects⤶ ⤶ Name | Description |⤶ -----|-------------|⤶ | dof_node | Basic material effect used by depth of field effect. |⤶ | ToolTracer | The tool shoot effect used by the Tool Gun. |⤶ ⤶ ## Sandbox Gamemode Effects⤶ ⤶ Name | Description |⤶ -----|-------------|⤶ | balloon_pop | Effect of a balloon popping. |⤶ | entity_remove | The sparks when you remove something |⤶ | inflator_magic | The sparks when you inflate a ragdoll |⤶ | LaserTracer | Laser shot effect usable by the turret tool. |⤶ | phys_freeze | The effect when you freeze something. |⤶ | phys_unfreeze | The effect when you unfreeze something. |⤶ | propspawn | The prop spawn effect when you spawn a prop (use effectdata:SetEntity( yourent ) ) |⤶ | selection_indicator | Indicator effect used by the toolgun. |⤶ | selection_ring | Ring around used the selection_indicator effect. |⤶ | wheel_indicator | Indicator effect to show the direction of a wheel (used by the wheel toolgun). |⤶ ⤶ ⤶ ⤶