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Default_Fonts#513149

This page describes a list of fonts available for use by default on all clients.⤶ ⤶ You can create new custom fonts using <page>surface.CreateFont</page>. Note that you cannot use the fonts in this page directly as font names for <page>surface.CreateFont</page>! You must use the font resource name instead, as explained in: <page>FontData</page>.⤶ ⤶ ## Default fonts ⤶ These fonts are defined in [the Source SDK's ClientScheme.res](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/game/mod_hl2mp/resource/ClientScheme.res#L275)⤶ ⤶ * DebugFixed⤶ * DebugFixedSmall⤶ * Default⤶ * Marlett⤶ * Trebuchet18⤶ * Trebuchet24⤶ * HudHintTextLarge⤶ * HudHintTextSmall⤶ * CenterPrintText⤶ * HudSelectionText⤶ * CloseCaption_Normal⤶ * CloseCaption_Bold⤶ * CloseCaption_BoldItalic⤶ * ChatFont⤶ * TargetID⤶ * TargetIDSmall⤶ * HL2MPTypeDeath⤶ * BudgetLabel⤶ * HudNumbers⤶ ⤶ The following fonts are Garry's Mod specific and are used by the Derma UI elements:⤶ * DermaDefault - 13px Tahoma (Helvetica on mac), anti-aliased⤶ * DermaDefaultBold - same as above, but bold and not anti-aliased⤶ * DermaLarge - Roboto, 32px, anti-aliased⤶ ⤶ The following font is used by the <page>notification</page>:⤶ * GModNotify⤶ ⤶ The following fonts are used by the default scoreboard in the base gamemode:⤶ * ScoreboardDefault⤶ * ScoreboardDefaultTitle⤶ ⤶ Sample image:⤶ ⤶ ⤶ ## Sandbox fonts ⤶ ⤶ ⤶ ⤶ Used by the tool gun:⤶ * GModToolName⤶ * GModToolSubtitle⤶ * GModToolHelp⤶ * GModToolScreen - Used in the tool gun screen⤶ ⤶ * ContentHeader - Used by the spawnmenu headers⤶ * GModWorldtip - Used by the world tips, when looking at Sandbox entities⤶ ⤶ ⤶ ⤶