Revision Difference
Default_Fonts#513149
This page describes a list of fonts available for use by default on all clients.⤶
⤶
You can create new custom fonts using <page>surface.CreateFont</page>. Note that you cannot use the fonts in this page directly as font names for <page>surface.CreateFont</page>! You must use the font resource name instead, as explained in: <page>FontData</page>.⤶
⤶
## Default fonts ⤶
These fonts are defined in [the Source SDK's ClientScheme.res](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/game/mod_hl2mp/resource/ClientScheme.res#L275)⤶
⤶
* DebugFixed⤶
* DebugFixedSmall⤶
* Default⤶
* Marlett⤶
* Trebuchet18⤶
* Trebuchet24⤶
* HudHintTextLarge⤶
* HudHintTextSmall⤶
* CenterPrintText⤶
* HudSelectionText⤶
* CloseCaption_Normal⤶
* CloseCaption_Bold⤶
* CloseCaption_BoldItalic⤶
* ChatFont⤶
* TargetID⤶
* TargetIDSmall⤶
* HL2MPTypeDeath⤶
* BudgetLabel⤶
* HudNumbers⤶
⤶
The following fonts are Garry's Mod specific and are used by the Derma UI elements:⤶
* DermaDefault - 13px Tahoma (Helvetica on mac), anti-aliased⤶
* DermaDefaultBold - same as above, but bold and not anti-aliased⤶
* DermaLarge - Roboto, 32px, anti-aliased⤶
⤶
The following font is used by the <page>notification</page>:⤶
* GModNotify⤶
⤶
The following fonts are used by the default scoreboard in the base gamemode:⤶
* ScoreboardDefault⤶
* ScoreboardDefaultTitle⤶
⤶
Sample image:⤶
⤶
⤶
## Sandbox fonts ⤶
⤶
⤶
⤶
Used by the tool gun:⤶
* GModToolName⤶
* GModToolSubtitle⤶
* GModToolHelp⤶
* GModToolScreen - Used in the tool gun screen⤶
⤶
* ContentHeader - Used by the spawnmenu headers⤶
* GModWorldtip - Used by the world tips, when looking at Sandbox entities⤶
⤶
⤶
⤶