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Default_Fonts#529375
<cat>Dev</cat>
This page describes a list of fonts available for use by default on all clients.
You can create new custom fonts using <page>surface.CreateFont</page>. Note that you cannot use the fonts in this page directly as font names for <page>surface.CreateFont</page>! You must use the font resource name instead, as explained in: <page>Structures/FontData</page>.
## Default fonts
These fonts are defined in [the Source SDK's ClientScheme.res](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/game/mod_hl2mp/resource/ClientScheme.res#L275)
* DebugFixed
* DebugFixedSmall
* Default
* Marlett
* Trebuchet18
* Trebuchet24
* HudHintTextLarge
* HudHintTextSmall
* CenterPrintText
* HudSelectionText
* CloseCaption_Normal
* CloseCaption_Bold
* CloseCaption_BoldItalic
* ChatFont
* TargetID
* TargetIDSmall
* HL2MPTypeDeath
* BudgetLabel
* HudNumbers
The following fonts are Garry's Mod specific and are used by the Derma UI elements:
* DermaDefault - 13px Tahoma (Helvetica on mac), anti-aliased
* DermaDefaultBold - same as above, but bold and not anti-aliased
* DermaLarge - Roboto, 32px, anti-aliased
The following font is used by the <page>notification</page>:
* GModNotify
The following fonts are used by the default scoreboard in the base gamemode:
* ScoreboardDefault
* ScoreboardDefaultTitle
Sample image:
<image src="fontlist.png"/>⤶
<upload src="fontlist.png" name="fontlist.png" />⤶
## Sandbox fonts
⤶
Used by the tool gun:
Used by the tool gun:
* GModToolName
* GModToolSubtitle
* GModToolHelp
* GModToolScreen - Used in the tool gun screen
⤶
* ContentHeader - Used by the spawnmenu headers
* ContentHeader - Used by the spawnmenu headers
* GModWorldtip - Used by the world tips, when looking at Sandbox entities