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ENTITY:HandleAnimEvent#518503

<function name="HandleAnimEvent" parent="ENTITY" type="hook"> <ishook>yes</ishook> <description> Called before firing serverside animation events, such as weapon reload, drawing and holstering for NPCs, scripted sequences, etc. See <page>ENTITY:FireAnimationEvent</page> for the clientside version. <note>This hook only works on "anim", "ai" and "nextbot" type entities.</note> </description> <realm>Server</realm> <predicted>No</predicted> <args> <arg name="event" type="number">The event ID of happened even. See [this page](http://developer.valvesoftware.com/wiki/Animation_Events).</arg> <arg name="eventTime" type="number">The absolute time this event occurred using &lt;page&gt;Global.CurTime&lt;/page&gt;.</arg> <arg name="eventTime" type="number">The absolute time this event occurred using <page>Global.CurTime</page>.</arg> <arg name="cycle" type="number">The frame this event occurred as a number between 0 and 1.</arg> <arg name="type" type="number">Event type. See [the Source SDK](https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/eventlist.h#L14-L23).</arg> <arg name="options" type="string">Name or options of this event.</arg> </args> </function>