Revision Difference
ENTITY:TriggerOutput#525298
<function name="TriggerOutput" parent="ENTITY" type="hook">
<ishook>yes</ishook>
<description>Triggers all outputs stored using <page>ENTITY:StoreOutput</page>.</description>
<realm>Server</realm>
<predicted>No</predicted>
<args>
<arg name="output" type="string">Name of output to fire</arg>
<arg name="activator" type="Entity">Activator entity</arg>
<arg name="data" type="string" default="nil">The data to give to the output.</arg>
</args>
</function>
⤶
<example>⤶
<description>⤶
For engine entities you can use <page>Entity:Fire</page> to hook outputs. This example hooks all trigger_teleport⤶
</description>⤶
<code>⤶
local function SetupMapLua()⤶
MapLua = ents.Create( "lua_run" )⤶
MapLua:SetName( "triggerhook" )⤶
MapLua:Spawn()⤶
⤶
for k, v in pairs( ents.FindByClass( "trigger_teleport" ) ) do⤶
print( v )⤶
v:Fire( "AddOutput", "OnStartTouch triggerhook:RunPassedCode:hook.Run( 'OnTeleport' ):0:-1" )⤶
end⤶
end⤶
⤶
hook.Add( "InitPostEntity", "SetupMapLua", SetupMapLua )⤶
hook.Add( "PostCleanupMap", "SetupMapLua", SetupMapLua )⤶
hook.Add( "OnTeleport", "TestTeleportHook", function()⤶
local activator, caller = ACTIVATOR, CALLER⤶
print( activator, caller )⤶
end )⤶
</code>⤶
<output>⤶
When player touches trigger_teleport this will be printed in the console:⤶
```⤶
Player [1][Player1] Entity [3][trigger_teleport]⤶
```⤶
</output>⤶
</example>⤶